XNA HOW TO DRAW PARTIAL TEXTURE



Xna How To Draw Partial Texture

Positioning Sprites with Rectangles and Vectors in XNA. Does anyone know how I could resize a Texture2D object? Not draw it at a larger scale but actually resize it with a new width and height? Here's the why if anyone cares: I render my entire scene to a renderTarget which copies to a Texture2D object. I scale it to the size of the user's screen when they are running fullscreen. I have a scanline shader I apply to give it an old CRT look. This, The ScrollingBackground class demonstrates drawing a scrolling background. Sprite Sheet. The SpriteSheet class demonstrates drawing sprites from a sprite sheet (aka "texture atlas") to more efficiently use texture memory. Post processing effects. The techniques described for XNA Game Studio will work with the C++ SpriteBatch. Bloom on Windows Phone.

XNA Render targets messing up alpha - Graphics and GPU

xna + shaders + model that has multiple textures. XNA to SilverXNA-part 7 Breaking the mould Simon (darkside) Jackson July 1, 2012 SilverXNA Tutorials So far with SilverXNA we have been dealing will a full page approach to rendering our Silverlight page in XNA, it’s quick and simple but there is another way., 15/05/2008 · Hi, I need to convert an XNA Texture2D image into a System.Drawing.Image file in order to use it in a Winforms PictureBox but I cannot find a method to convert it. This code snippet shows how to convert it to a GDI Image (the same, right?) with unmanaged code, but I wasn't able to do this, even though I set "Allow Unsafe Code" in the project property, and still, I believe there should be.

18/10/2014 · A basic tutorial showing you how to draw the model you made in the previous tutorial This is only my second video so leave a like and subscription if you enjoyed, don't if you didn't. Please 03/02/2010 · Hi, Drawing a model that has multiple textures using the BasicEffect works pretty straight forward. However using my own custom shaders/effects, how to pass the list textures from a model to the shader? Or rather, get the list of textures from the xna …

15/07/2012 · Project is a Visual Studio 2010 solution for XNA with the Windows Phone SDK 7.1 with Visual Basic. I suggest ensuring your XNA Game Studio is updated: XNA Game Studio 4.0 Refresh which includes support for Visual Basic unless you plan to port this to C#. 15/07/2012 · Project is a Visual Studio 2010 solution for XNA with the Windows Phone SDK 7.1 with Visual Basic. I suggest ensuring your XNA Game Studio is updated: XNA Game Studio 4.0 Refresh which includes support for Visual Basic unless you plan to port this to C#.

Microsoft a sorti des outils gratuits pour le développement de jeux sur sa console XBox. En utilisant son EDI Visual C# Express, il est possible d'entrevoir le monde de la programmation de jeux de console.Dans cet article, nous verrons comment créer un premier petit programme. 29/10/2011 · This tutorial will show you how to load sprites and graphics in xna game studio 4.0 hope you enjoy :)If you like my content feel free to donate!

20/12/2008 · Drawing a filled Rectangle in Xna 2.0 OR 3.0 without a existing saved texture Now i’ve been looking around and a question a few seem to have is how to generate a filled rectangle in XNA. Well the simple truth is that XNA doesnt provide these methods directly to you But it does allow you to get or set the color data of a Texture. 19/06/2015 · Before we can proceed too far we need a texture to draw. A texture can generally be thought of as a 2D image stored in memory. The source image of a texture can be in bmp, dds, dib, hdr, jpg, pfm, png, ppm or tga formats. In the “real world” that generally means bmp, jpg or png formats and there is something to be aware of right away. Of

After looking at the basics of XNA in the last tutorial, it is time to do some coding and see something on our screen!The first thing we are going to do is to draw a sprite on our screen. Games are made up of a bunch of moving images that interact with each other and integrate seamlessly into a background. Draw String and Texture in XNA 4.0 3D ? Rate this: Please Sign up or sign in to vote. See more: C#. XNA4.0. I have problem when I draw a string in XNA 4.0 3D.I known problem is spriteBatch.Begin(). But I don't know how to solve it. protected override void Draw (GameTime

Hey, can't find an answer to this anywhere, and the documentation doesn't say anything about it. I create an object of type SpriteBatch, aptly named 'spriteBatch', and then call the Draw() method. // in class Texture… Staying with the XNA techie theme, now a word about performing sprite positioning in a game. A sprite is something that has a texture (the image to be displayed when the sprite is drawn) and a position (the place to draw it). Generally sprites map onto objects in a game. If I am creating a game and

xna How to draw textures on a model - Game Development. 20/12/2008 · Drawing a filled Rectangle in Xna 2.0 OR 3.0 without a existing saved texture Now i’ve been looking around and a question a few seem to have is how to generate a filled rectangle in XNA. Well the simple truth is that XNA doesnt provide these methods directly to you But it does allow you to get or set the color data of a Texture., 29/10/2011 · This tutorial will show you how to load sprites and graphics in xna game studio 4.0 hope you enjoy :)If you like my content feel free to donate!.

Drawing Primitives with Xna social.msdn.microsoft.com

Xna how to draw partial texture

XNA DrawIndexedPrimitives Confusion. Following this I would then need to be able to use this texture. Using the texture is the easy part, we can simply make a new Texture2D attribute for a "painting" object and use that in the SpriteBatch.Draw method. The two tricky parts are . Generating a texture2D object of a specified size, filled with transparency in code., Drawing a hollow rectangle border in XNA 4.0. Posted by sean on June 16, 2012. For some reason, there wasn’t much info on this. For the sake of making this faster for others, I’ll post code for a quick way to draw a rectangular outline in XNA 4.0. If you’re planning on doing a ton of 2D drawing, you might be better served by this tutorial on drawing polygons. I’d actually recommend.

XNA Draw to Texture2D? For Beginners - GameDev.net

Xna how to draw partial texture

XNA DrawIndexedPrimitives Confusion. 12/04/2013 · We're done updating, now we need to Draw() the background. We will create a rectangle that will be the base for the background image that we will draw update with the new position as it moved. Then we will draw texture within the rectangle in the Draw method. To accomplish this replace the Draw() method with the following code: https://en.m.wikipedia.org/wiki/Eutectic_system 29/01/2011 · This is a simple method for drawing lines in XNA. All you need is a white texture (10x10 would be a good size) This is a simple method for drawing lines in XNA. All you need is a white texture.

Xna how to draw partial texture


XNA to SilverXNA-part 7 Breaking the mould Simon (darkside) Jackson July 1, 2012 SilverXNA Tutorials So far with SilverXNA we have been dealing will a full page approach to rendering our Silverlight page in XNA, it’s quick and simple but there is another way. I know lines in XNA and Mono seem to be a problem, but I'd love to find a solution to the idea of drawing a kind of lightning strike from point a to point b. All 2D The idea is I'd divide the vector into 10 and randomise the drawing points along the line by a few pixels on each update producing a dancing lightning effect. The only way I know to do this is create a colour matrix and draw the

Following this I would then need to be able to use this texture. Using the texture is the easy part, we can simply make a new Texture2D attribute for a "painting" object and use that in the SpriteBatch.Draw method. The two tricky parts are . Generating a texture2D object of a specified size, filled with transparency in code. 18/09/2006 · In the XNA help I see the following: The origin is a specific point on the sprite—by default the top left of the sprite (0,0). How do I change the origin to the center of the sprite? Is this something that is done in the DirectX Texture Tool? Thanks in advance! · When you draw your sprite, the following overloaded method can set the origin of your

After looking at the basics of XNA in the last tutorial, it is time to do some coding and see something on our screen!The first thing we are going to do is to draw a sprite on our screen. Games are made up of a bunch of moving images that interact with each other and integrate seamlessly into a background. 29/10/2011 · This tutorial will show you how to load sprites and graphics in xna game studio 4.0 hope you enjoy :)If you like my content feel free to donate!

After looking at the basics of XNA in the last tutorial, it is time to do some coding and see something on our screen!The first thing we are going to do is to draw a sprite on our screen. Games are made up of a bunch of moving images that interact with each other and integrate seamlessly into a background. I'm looking for a simple way to draw a rectangular border/outline, or just a simple line, without having to either generate a texture first. I've seen people draw "pixel by pixel" using a texture, which seems horrible. I do have some experience with OpenGL, so I kind of know how I would use this by using OpenTK directly, but I'm not sure if that's a good practice? Is there some MonoGame

XNA Tutorials Utah State University Association for Computing Machinery XNA Special Interest Group RB Whitaker 17 October 2007 Texturing Tutorial 10 _____ Overview We are now in a place where we can take a look at one of the heavyweights of today’s computer graphics: texturing. We will discuss what it is, and how it works. Then we will use it to make a backdrop for our scene. Texturing So model and texture made through an XNA content project, then brought over to a Monogame Windows Project. I'm using a custom shader, but the problem persists even when using the most generic bassicEffect draw method. I get a partial fix using the following before drawing my model: GraphicsDevice.DepthStencilState = DepthStencilState.Default;

Specifically how to load and display textures, how batching works and how to deal with transparencies. Keyboard, Mouse and Gamepad Input ; In this video we look at handling input from keyboard, mouse and gamepad. Handling Audio ; In this video we explore all facets of audio programming in MonoGame including use of the Xact tool from XNA. Microsoft a sorti des outils gratuits pour le développement de jeux sur sa console XBox. En utilisant son EDI Visual C# Express, il est possible d'entrevoir le monde de la programmation de jeux de console.Dans cet article, nous verrons comment créer un premier petit programme.

Xna how to draw partial texture

Draw String and Texture in XNA 4.0 3D ? Rate this: Please Sign up or sign in to vote. See more: C#. XNA4.0. I have problem when I draw a string in XNA 4.0 3D.I known problem is spriteBatch.Begin(). But I don't know how to solve it. protected override void Draw (GameTime XNA Tutorials Utah State University Association for Computing Machinery XNA Special Interest Group RB Whitaker 17 October 2007 Texturing Tutorial 10 _____ Overview We are now in a place where we can take a look at one of the heavyweights of today’s computer graphics: texturing. We will discuss what it is, and how it works. Then we will use it to make a backdrop for our scene. Texturing So

XNA Draw to Texture2D? For Beginners - GameDev.net

Xna how to draw partial texture

How To Draw a Texture using Shaders in XNA 4.0 YouTube. Game Creation with XNA/2D Development/Texture. From Wikibooks, open books for an open world < Game Creation with XNA. Jump to navigation Jump to search. Texture . Textures come in many formats, some well known such as bmp, gif, jpg or png, some less known like dds, dib oder hdr formats. You need to know about UV coordinates and how they get mapped. Also topics such as texture tiling, 15/07/2012 · Project is a Visual Studio 2010 solution for XNA with the Windows Phone SDK 7.1 with Visual Basic. I suggest ensuring your XNA Game Studio is updated: XNA Game Studio 4.0 Refresh which includes support for Visual Basic unless you plan to port this to C#..

XNA How to Load Texture2D Sprites from HTTP CodeProject

SpriteBatch.Draw(~~) is obsolete Graphics - Community. I know the data is in memory correctly as I can render the scene fully using Triangle Fans for each Face. Ive sorted the faces by Texture so that what the code above is basically doing is looping through all the faces and building an index buffer from the fans in the Q3 file. When the texture changes it renders the previous textures index, Microsoft a sorti des outils gratuits pour le développement de jeux sur sa console XBox. En utilisant son EDI Visual C# Express, il est possible d'entrevoir le monde de la programmation de jeux de console.Dans cet article, nous verrons comment créer un premier petit programme..

The Draw() method uses a BasicEffect to render the model. Except these three things I haven't added any code. Why does the model does not show the texture ? What can I do to make the texture visible ? This is the texture file (a standard SketchUp texture from the palette): And this is what my program looks like - as you can see: No texture! I'm looking for a simple way to draw a rectangular border/outline, or just a simple line, without having to either generate a texture first. I've seen people draw "pixel by pixel" using a texture, which seems horrible. I do have some experience with OpenGL, so I kind of know how I would use this by using OpenTK directly, but I'm not sure if that's a good practice? Is there some MonoGame

07/03/2011 · Licensed to YouTube by UMG (on behalf of Wind-up Records); Abramus Digital, Reservoir Media (Publishing), LatinAutor, CMRRA, Sony ATV Publishing, ASCAP, IMPEL, LatinAutor - … Draw String and Texture in XNA 4.0 3D ? Rate this: Please Sign up or sign in to vote. See more: C#. XNA4.0. I have problem when I draw a string in XNA 4.0 3D.I known problem is spriteBatch.Begin(). But I don't know how to solve it. protected override void Draw (GameTime

15/05/2008 · Hi, I need to convert an XNA Texture2D image into a System.Drawing.Image file in order to use it in a Winforms PictureBox but I cannot find a method to convert it. This code snippet shows how to convert it to a GDI Image (the same, right?) with unmanaged code, but I wasn't able to do this, even though I set "Allow Unsafe Code" in the project property, and still, I believe there should be 20/12/2008 · Drawing a filled Rectangle in Xna 2.0 OR 3.0 without a existing saved texture Now i’ve been looking around and a question a few seem to have is how to generate a filled rectangle in XNA. Well the simple truth is that XNA doesnt provide these methods directly to you But it does allow you to get or set the color data of a Texture.

24/08/2007 · I have a GUI implemented in XNA that uses render targets to draw each control onto its own texture, which are combined onto each parent controls texture, until the desktop is reached. This allows for simple clipping of child controls, and caching the textures so that controls are only redrawn when necessary. The problem is that if a child control has a partially transparent After looking at the basics of XNA in the last tutorial, it is time to do some coding and see something on our screen!The first thing we are going to do is to draw a sprite on our screen. Games are made up of a bunch of moving images that interact with each other and integrate seamlessly into a background.

After looking at the basics of XNA in the last tutorial, it is time to do some coding and see something on our screen!The first thing we are going to do is to draw a sprite on our screen. Games are made up of a bunch of moving images that interact with each other and integrate seamlessly into a background. Specifically how to load and display textures, how batching works and how to deal with transparencies. Keyboard, Mouse and Gamepad Input ; In this video we look at handling input from keyboard, mouse and gamepad. Handling Audio ; In this video we explore all facets of audio programming in MonoGame including use of the Xact tool from XNA.

07/03/2011 · Licensed to YouTube by UMG (on behalf of Wind-up Records); Abramus Digital, Reservoir Media (Publishing), LatinAutor, CMRRA, Sony ATV Publishing, ASCAP, IMPEL, LatinAutor - … SpriteBatch set it's own root signature and Pipeline State Object (PSO). The SpriteBatch class assumes you've already set the Render Target view, Depth Stencil view, Viewport, ScissorRects, and Descriptor Heaps (for textures and/or custom samplers), to the command-list provided to Begin.

After looking at the basics of XNA in the last tutorial, it is time to do some coding and see something on our screen!The first thing we are going to do is to draw a sprite on our screen. Games are made up of a bunch of moving images that interact with each other and integrate seamlessly into a background. Direct3D line lists. In the XNA docs, there is a topic called "How to: Draw Points, Lines, and Other 3D Primitives" which covers this. These lines will be one pixel thick. Draw a sprite with a large width and short height (or vice-versa), and rotate it. For a texture, just use …

20/08/2015 · In this chapter we start looking at 3D game development using MonoGame. Previously I called XNA a low level code focused engine and you are about to understand why. If you come from a higher level game engine like Unity or even LibGDX you are about to be in for a shock. Things you may take for granted in other engines/libraries, like cameras Drawing a hollow rectangle border in XNA 4.0. Posted by sean on June 16, 2012. For some reason, there wasn’t much info on this. For the sake of making this faster for others, I’ll post code for a quick way to draw a rectangular outline in XNA 4.0. If you’re planning on doing a ton of 2D drawing, you might be better served by this tutorial on drawing polygons. I’d actually recommend

20/08/2015 · In this chapter we start looking at 3D game development using MonoGame. Previously I called XNA a low level code focused engine and you are about to understand why. If you come from a higher level game engine like Unity or even LibGDX you are about to be in for a shock. Things you may take for granted in other engines/libraries, like cameras SpriteBatch set it's own root signature and Pipeline State Object (PSO). The SpriteBatch class assumes you've already set the Render Target view, Depth Stencil view, Viewport, ScissorRects, and Descriptor Heaps (for textures and/or custom samplers), to the command-list provided to Begin.

Drawing a hollow rectangle border in XNA 4.0. Posted by sean on June 16, 2012. For some reason, there wasn’t much info on this. For the sake of making this faster for others, I’ll post code for a quick way to draw a rectangular outline in XNA 4.0. If you’re planning on doing a ton of 2D drawing, you might be better served by this tutorial on drawing polygons. I’d actually recommend Microsoft a sorti des outils gratuits pour le développement de jeux sur sa console XBox. En utilisant son EDI Visual C# Express, il est possible d'entrevoir le monde de la programmation de jeux de console.Dans cet article, nous verrons comment créer un premier petit programme.

29/10/2011 · This tutorial will show you how to load sprites and graphics in xna game studio 4.0 hope you enjoy :)If you like my content feel free to donate! 12/04/2013 · We're done updating, now we need to Draw() the background. We will create a rectangle that will be the base for the background image that we will draw update with the new position as it moved. Then we will draw texture within the rectangle in the Draw method. To accomplish this replace the Draw() method with the following code:

Does anyone know how I could resize a Texture2D object? Not draw it at a larger scale but actually resize it with a new width and height? Here's the why if anyone cares: I render my entire scene to a renderTarget which copies to a Texture2D object. I scale it to the size of the user's screen when they are running fullscreen. I have a scanline shader I apply to give it an old CRT look. This model and texture made through an XNA content project, then brought over to a Monogame Windows Project. I'm using a custom shader, but the problem persists even when using the most generic bassicEffect draw method. I get a partial fix using the following before drawing my model: GraphicsDevice.DepthStencilState = DepthStencilState.Default;

[Solved ^_^] Help 3D Model Texture Transparency turns to

Xna how to draw partial texture

How to flip a 2D texture social.msdn.microsoft.com. Draw String and Texture in XNA 4.0 3D ? Rate this: Please Sign up or sign in to vote. See more: C#. XNA4.0. I have problem when I draw a string in XNA 4.0 3D.I known problem is spriteBatch.Begin(). But I don't know how to solve it. protected override void Draw (GameTime, 29/01/2011 · This is a simple method for drawing lines in XNA. All you need is a white texture (10x10 would be a good size) This is a simple method for drawing lines in XNA. All you need is a white texture.

Xna how to draw partial texture

Drawing Primitives with Xna social.msdn.microsoft.com

Xna how to draw partial texture

MonoGame Tutorial Textures and SpriteBatch. Does anyone know how I could resize a Texture2D object? Not draw it at a larger scale but actually resize it with a new width and height? Here's the why if anyone cares: I render my entire scene to a renderTarget which copies to a Texture2D object. I scale it to the size of the user's screen when they are running fullscreen. I have a scanline shader I apply to give it an old CRT look. This https://en.wikipedia.org/wiki/Texture_mapping I would like to be able to draw arbitary lines in my sprite based 2D XNA game. How can I draw a simple line on screen in XNA without dealing with vertex arrays or shaders..

Xna how to draw partial texture

  • loading Texture2d fails
  • XNA Render targets messing up alpha - Graphics and GPU
  • XNA to SilverXNA-part 7 Breaking the mould DZone

  • Hi Microsoft, First, thank you very much for the XNA Platform. I do recognize the titanic effort to deliver this platform. I do have a small suggestion that will help the development of 2D games, specially for us newbies. In a nutshell, I've been looking for a direct way to horizontally flip an · If you're using SpriteBatch.Draw(), look for a 15/05/2008 · Hi, I need to convert an XNA Texture2D image into a System.Drawing.Image file in order to use it in a Winforms PictureBox but I cannot find a method to convert it. This code snippet shows how to convert it to a GDI Image (the same, right?) with unmanaged code, but I wasn't able to do this, even though I set "Allow Unsafe Code" in the project property, and still, I believe there should be

    07/03/2011 · Licensed to YouTube by UMG (on behalf of Wind-up Records); Abramus Digital, Reservoir Media (Publishing), LatinAutor, CMRRA, Sony ATV Publishing, ASCAP, IMPEL, LatinAutor - … I would like to be able to draw arbitary lines in my sprite based 2D XNA game. How can I draw a simple line on screen in XNA without dealing with vertex arrays or shaders.

    Game Creation with XNA/2D Development/Texture. From Wikibooks, open books for an open world < Game Creation with XNA. Jump to navigation Jump to search. Texture . Textures come in many formats, some well known such as bmp, gif, jpg or png, some less known like dds, dib oder hdr formats. You need to know about UV coordinates and how they get mapped. Also topics such as texture tiling Hi Microsoft, First, thank you very much for the XNA Platform. I do recognize the titanic effort to deliver this platform. I do have a small suggestion that will help the development of 2D games, specially for us newbies. In a nutshell, I've been looking for a direct way to horizontally flip an · If you're using SpriteBatch.Draw(), look for a

    XNA Tutorials Utah State University Association for Computing Machinery XNA Special Interest Group RB Whitaker 17 October 2007 Texturing Tutorial 10 _____ Overview We are now in a place where we can take a look at one of the heavyweights of today’s computer graphics: texturing. We will discuss what it is, and how it works. Then we will use it to make a backdrop for our scene. Texturing So 20/08/2015 · In this chapter we start looking at 3D game development using MonoGame. Previously I called XNA a low level code focused engine and you are about to understand why. If you come from a higher level game engine like Unity or even LibGDX you are about to be in for a shock. Things you may take for granted in other engines/libraries, like cameras

    The Draw() method uses a BasicEffect to render the model. Except these three things I haven't added any code. Why does the model does not show the texture ? What can I do to make the texture visible ? This is the texture file (a standard SketchUp texture from the palette): And this is what my program looks like - as you can see: No texture! I know lines in XNA and Mono seem to be a problem, but I'd love to find a solution to the idea of drawing a kind of lightning strike from point a to point b. All 2D The idea is I'd divide the vector into 10 and randomise the drawing points along the line by a few pixels on each update producing a dancing lightning effect. The only way I know to do this is create a colour matrix and draw the

    Does anyone know how I could resize a Texture2D object? Not draw it at a larger scale but actually resize it with a new width and height? Here's the why if anyone cares: I render my entire scene to a renderTarget which copies to a Texture2D object. I scale it to the size of the user's screen when they are running fullscreen. I have a scanline shader I apply to give it an old CRT look. This 12/04/2013 · We're done updating, now we need to Draw() the background. We will create a rectangle that will be the base for the background image that we will draw update with the new position as it moved. Then we will draw texture within the rectangle in the Draw method. To accomplish this replace the Draw() method with the following code:

    I would like to be able to draw arbitary lines in my sprite based 2D XNA game. How can I draw a simple line on screen in XNA without dealing with vertex arrays or shaders. model and texture made through an XNA content project, then brought over to a Monogame Windows Project. I'm using a custom shader, but the problem persists even when using the most generic bassicEffect draw method. I get a partial fix using the following before drawing my model: GraphicsDevice.DepthStencilState = DepthStencilState.Default;

    15/05/2008 · Hi, I need to convert an XNA Texture2D image into a System.Drawing.Image file in order to use it in a Winforms PictureBox but I cannot find a method to convert it. This code snippet shows how to convert it to a GDI Image (the same, right?) with unmanaged code, but I wasn't able to do this, even though I set "Allow Unsafe Code" in the project property, and still, I believe there should be Just throw down something for show. So Just for a very simple example, we’ll add a new grid plus a couple of controls to our new page and change the renderer to only capture this new control.

    Hi Microsoft, First, thank you very much for the XNA Platform. I do recognize the titanic effort to deliver this platform. I do have a small suggestion that will help the development of 2D games, specially for us newbies. In a nutshell, I've been looking for a direct way to horizontally flip an · If you're using SpriteBatch.Draw(), look for a 18/10/2014 · A basic tutorial showing you how to draw the model you made in the previous tutorial This is only my second video so leave a like and subscription if you enjoyed, don't if you didn't. Please

    model and texture made through an XNA content project, then brought over to a Monogame Windows Project. I'm using a custom shader, but the problem persists even when using the most generic bassicEffect draw method. I get a partial fix using the following before drawing my model: GraphicsDevice.DepthStencilState = DepthStencilState.Default; model and texture made through an XNA content project, then brought over to a Monogame Windows Project. I'm using a custom shader, but the problem persists even when using the most generic bassicEffect draw method. I get a partial fix using the following before drawing my model: GraphicsDevice.DepthStencilState = DepthStencilState.Default;

    Spritebatch, Textureregions, and Sprites. Jump to bottom. Bawbby edited this page Apr 1, 2017 · 12 revisions This page gives a brief overview of how images are drawn using OpenGL and how libgdx simplifies and optimizes the task through the SpriteBatch class. Drawing images. An image that has been decoded from its original format (e.g., PNG) and uploaded to the GPU is called a texture. To draw SpriteBatch set it's own root signature and Pipeline State Object (PSO). The SpriteBatch class assumes you've already set the Render Target view, Depth Stencil view, Viewport, ScissorRects, and Descriptor Heaps (for textures and/or custom samplers), to the command-list provided to Begin.

    Direct3D line lists. In the XNA docs, there is a topic called "How to: Draw Points, Lines, and Other 3D Primitives" which covers this. These lines will be one pixel thick. Draw a sprite with a large width and short height (or vice-versa), and rotate it. For a texture, just use … Just throw down something for show. So Just for a very simple example, we’ll add a new grid plus a couple of controls to our new page and change the renderer to only capture this new control.